Description
Unpossible
will test your skills, your reflexes, and even your memory. It will
make you smile. It will probably make you scream. You will die often
and it will always be your fault. Fight to learn the obstacles…they
already know how to fight you. Relentless. Thrilling. Unpossible!"Pick of the Week" - Starbucks
"Editors Choice - Unpossible is a wonderful example of its genre and is a must-buy." - 148 Apps
"Game of the Week" - TouchArcade
"Unpossible will be your next twitch game obsession...Playing Unpossible is a total rush." - TouchArcade
"Woah. Wooooaaaahhh!" - Jared Nelson, TouchArcade
"A menacingly tough twitch runner, Unpossible is a highly polished, highly enjoyable addition to the genre" - Pocket Gamer
"Super Highly Recommended! - 5 stars" - The Chatroom
"Wenn man anfängt zu überlegen, hat man schon längst verloren" - AppGefahren.de
Unpossible
is played with easy to learn controls with options for touch, tilt and
external controllers. Each control scheme is designed so the controls
get out of your way. You'll feel at one with the game.
Dodge an
endless series of glowing obstacles in this futuristic sci-fi world.
Get as far as you can in each level -- survive for 60 seconds to unlock
harder levels. See why it's not just impossible, it's Unpossible!
Gameplay levels:
Simplicity:
Super approachable introduction to the Unpossible world. Hone your
skills here. Last 60 seconds in Simplicity to unlock Futile and Daily
Futile.
Futile: Where most people will spend their time. Faster
than Simplicity, Futile will find your weakness and make you conquer it.
Survive for 60 seconds in Futile to unlock Ultra and Daily Ultra.
Ultra:
It's Ultra Unpossible. This is the pinnacle of Unpossible. The
obstacles spin, the sequences you learned before will need to be
unlearned. You will be challenged all the way to your soul. Ultra is
hardcore. Masocore even. Only the strongest will make it through
Ultra.
Daily gameplay levels:
Daily Simplicity, Daily Futile
and Daily Ultra. If you like to practice the same level, these levels
are for you. These levels are the same difficulty as their namesakes
except the levels stay the same for a full day. There are also special
achievements for the daily levels - beat them every day to find out!
Special mode:
Cruise:
This is the zen level. You can’t die. Practice your turns if you’d
like or hang your device on a wall to make a live-action art piece.
It’s chill.
The Unpossible hand-picked, award-winning development team:
Game design & programming: Bryan Duke, Acceleroto
CFO: Tanya Duke, Acceleroto
Art director: Michael Heald, Fully Illustrated
Artist: Mike Berg, We Heart Games
Composer/musician: Mark Cook
Sound effects: Matt Piersall, Gl33k